files/en-us/web/api/audionode/connect/index.md
{{ APIRef("Web Audio API") }}
The connect() method of the {{ domxref("AudioNode") }} interface lets
you connect one of the node's outputs to a target, which may be either another
AudioNode (thereby directing the sound data to the specified node) or an
{{domxref("AudioParam")}}, so that the node's output data is automatically used to
change the value of that parameter over time.
connect(destination)
connect(destination, outputIndex)
connect(destination, outputIndex, inputIndex)
destination
outputIndex {{optional_inline}}
AudioNode to connect to
the destination. The index numbers are defined according to the number of output
channels (see Audio channels).
While you can only connect a given output to a given input once
(repeated attempts are ignored), you can connect an output to multiple inputs by
calling connect() repeatedly. This makes fan-out
possible. The default value is 0.inputIndex {{optional_inline}}
AudioNode to; the default is 0. The index numbers are defined according
to the number of input channels
(see Audio channels). It is possible to connect an AudioNode to another
AudioNode, which in turn connects back to the first
AudioNode, creating a cycle.If the destination is a node, connect() returns a reference to the
destination {{domxref("AudioNode")}} object, allowing you to chain multiple
connect() calls. In some browsers, older implementations of this interface
return {{jsxref("undefined")}}.
If the destination is an AudioParam, connect() returns
undefined.
IndexSizeError {{domxref("DOMException")}}
outputIndex or inputIndex doesn't correspond to an existing input or output.InvalidAccessError {{domxref("DOMException")}}
NotSupportedError {{domxref("DOMException")}}
inputIndex parameter is used while the destination is an {{domxref("AudioParam")}}.The most obvious use of the connect() method is to direct the audio output
from one node into the audio input of another node for further processing. For example,
you might send the audio from a {{domxref("MediaElementAudioSourceNode")}}—that is, the
audio from an HTML media element such as {{HTMLElement("audio")}}—through a band pass
filter implemented using a {{domxref("BiquadFilterNode")}} to reduce noise before then
sending the audio along to the speakers.
This example creates an oscillator, then links it to a gain node, so that the gain node controls the volume of the oscillator node.
const audioCtx = new AudioContext();
const oscillator = audioCtx.createOscillator();
const gainNode = audioCtx.createGain();
oscillator.connect(gainNode);
gainNode.connect(audioCtx.destination);
In this example, we will be altering the gain value of a {{domxref("GainNode")}} using an {{domxref("OscillatorNode")}} with a slow frequency value. This technique is know as an LFO-controlled parameter.
const audioCtx = new AudioContext();
// create a normal oscillator to make sound
const oscillator = audioCtx.createOscillator();
// create a second oscillator that will be used as an LFO (Low-frequency
// oscillator), and will control a parameter
const lfo = audioCtx.createOscillator();
// set the frequency of the second oscillator to a low number
lfo.frequency.value = 2.0; // 2Hz: two oscillations per second
// create a gain whose gain AudioParam will be controlled by the LFO
const gain = audioCtx.createGain();
// connect the LFO to the gain AudioParam. This means the value of the LFO
// will not produce any audio, but will change the value of the gain instead
lfo.connect(gain.gain);
// connect the oscillator that will produce audio to the gain
oscillator.connect(gain);
// connect the gain to the destination so we hear sound
gain.connect(audioCtx.destination);
// start the oscillator that will produce audio
oscillator.start();
// start the oscillator that will modify the gain value
lfo.start();
It is possible to connect an AudioNode output to more than one {{domxref("AudioParam")}}, and more than one AudioNode output to a single {{domxref("AudioParam")}}, with multiple calls to connect().
Fan-in and fan-out are therefore supported.
An {{ domxref("AudioParam") }} will take the rendered audio data from any
AudioNode output connected to it and convert it to mono by down-mixing
(if it is not already mono). Next, it will mix it together with any other such outputs,
and the intrinsic parameter value (the value the {{ domxref("AudioParam") }} would
normally have without any audio connections), including any timeline changes scheduled
for the parameter.
Therefore, it is possible to choose the range in which an {{domxref("AudioParam")}} will change by setting the value of the {{domxref("AudioParam")}} to the central frequency, and to use a {{domxref("GainNode")}} between the audio source and the {{domxref("AudioParam")}} to adjust the range of the {{domxref("AudioParam")}} changes.
{{Specifications}}
{{Compat}}