files/en-us/web/api/audiocontext/sinkid/index.md
{{APIRef("Web Audio API")}}{{SeeCompatTable}}{{SecureContext_Header}}
The sinkId read-only property of the
{{domxref("AudioContext")}} interface returns the sink ID of the current output audio device.
This property returns one of the following values, depending on how the sink ID was set:
sinkId will return an empty string.sinkId {{domxref("AudioContext.AudioContext", "AudioContext()")}} constructor option), sinkId will return that same string value.sinkId {{domxref("AudioContext.AudioContext", "AudioContext()")}} constructor option), sinkId will return an {{domxref("AudioSinkInfo")}} object reflecting the same values set in the initial options object.In our SetSinkId test example (check out the source code), we create an audio graph that generates a three-second burst of white noise via an {{domxref("AudioBufferSourceNode")}}, which we also run through a {{domxref("GainNode")}} to quiet things down a bit. We also provide the user with a dropdown menu to allow them to change the audio output device.
When the Play button is clicked, we assemble the audio graph and start it playing, and we also log information about the current device to the console based on the value of sinkId:
type: 'none'.playBtn.addEventListener("click", () => {
const source = audioCtx.createBufferSource();
source.buffer = myArrayBuffer;
source.connect(gain);
gain.connect(audioCtx.destination);
source.start();
if (audioCtx.sinkId === "") {
console.log("Audio playing on default device");
} else if (
typeof audioCtx.sinkId === "object" &&
audioCtx.sinkId.type === "none"
) {
console.log("Audio not playing on any device");
} else {
console.log(`Audio playing on device ${audioCtx.sinkId}`);
}
});
{{Specifications}}
{{Compat}}