files/en-us/web/api/animation/playstate/index.md
{{APIRef("Web Animations")}}
The read-only Animation.playState property of the Web Animations API returns an enumerated value describing the playback state of an animation.
idle
running
paused
finished
Previously, Web Animations defined a pending value to indicate that some asynchronous operation such as initiating playback was yet to complete. This is now indicated by the separate {{domxref("Animation.pending")}} property.
In the Growing/Shrinking Alice Game example, players can get an ending with Alice crying into a pool of tears. In the game, for performance reasons, the tears should only be animating when they're visible. So they must be paused as soon as they are animated like so:
// Setting up the tear animations
tears.forEach((el) => {
el.animate(tearsFalling, {
delay: getRandomMsRange(-1000, 1000), // randomized for each tear
duration: getRandomMsRange(2000, 6000), // randomized for each tear
iterations: Infinity,
easing: "cubic-bezier(0.6, 0.04, 0.98, 0.335)",
});
el.pause();
});
// Play the tears falling when the ending needs to be shown.
tears.forEach((el) => {
el.play();
});
// Reset the crying tears animations and pause them.
tears.forEach((el) => {
el.pause();
el.currentTime = 0;
});
{{Specifications}}
{{Compat}}