files/en-us/web/api/angle_instanced_arrays/drawelementsinstancedangle/index.md
{{APIRef("WebGL")}}
The ANGLE_instanced_arrays.drawElementsInstancedANGLE() method of the WebGL API renders primitives from array data like the {{domxref("WebGLRenderingContext.drawElements()", "gl.drawElements()")}} method. In addition, it can execute multiple instances of a set of elements.
[!NOTE] When using {{domxref("WebGL2RenderingContext", "WebGL2")}}, this method is available as {{domxref("WebGL2RenderingContext.drawElementsInstanced()", "gl.drawElementsInstanced()")}} by default.
drawElementsInstancedANGLE(mode, count, type, offset, primcount)
mode
gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.count
type
gl.UNSIGNED_BYTEgl.UNSIGNED_SHORTgl.UNSIGNED_INT when using the {{domxref("OES_element_index_uint")}} extension.offset
type.primcount
None ({{jsxref("undefined")}}).
mode is not one of the accepted values, a gl.INVALID_ENUM error is thrown.offset is an invalid multiple of the size of the given type, a gl.INVALID_OPERATION error is thrown.count or primcount are negative, a gl.INVALID_VALUE error is thrown.const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.drawElementsInstancedANGLE(gl.POINTS, 2, gl.UNSIGNED_SHORT, 0, 4);
{{Specifications}}
{{Compat}}