files/en-us/web/api/angle_instanced_arrays/drawarraysinstancedangle/index.md
{{APIRef("WebGL")}}
The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the {{domxref("WebGLRenderingContext.drawArrays()", "gl.drawArrays()")}} method. In addition, it can execute multiple instances of the range of elements.
[!NOTE] When using {{domxref("WebGL2RenderingContext", "WebGL2")}}, this method is available as {{domxref("WebGL2RenderingContext.drawArraysInstanced()", "gl.drawArraysInstanced()")}} by default.
drawArraysInstancedANGLE(mode, first, count, primcount)
mode
gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.first
count
primcount
None ({{jsxref("undefined")}}).
mode is not one of the accepted values, a gl.INVALID_ENUM error is thrown.first, count or primcount are negative, a gl.INVALID_VALUE error is thrown.gl.CURRENT_PROGRAM is null, a gl.INVALID_OPERATION error is thrown.const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.drawArraysInstancedANGLE(gl.POINTS, 0, 8, 4);
{{Specifications}}
{{Compat}}