files/en-us/web/api/analysernode/index.md
{{APIRef("Web Audio API")}}
The AnalyserNode interface represents a node able to provide real-time frequency and time-domain analysis information. It is an {{domxref("AudioNode")}} that passes the audio stream unchanged from the input to the output, but allows you to take the generated data, process it, and create audio visualizations.
An AnalyserNode has exactly one input and one output. The node works even if the output is not connected.
{{InheritanceDiagram}}
<table class="properties"> <tbody> <tr> <th scope="row">Number of inputs</th> <td><code>1</code></td> </tr> <tr> <th scope="row">Number of outputs</th> <td><code>1</code> (but may be left unconnected)</td> </tr> <tr> <th scope="row">Channel count mode</th> <td><code>"max"</code></td> </tr> <tr> <th scope="row">Channel count</th> <td><code>2</code></td> </tr> <tr> <th scope="row">Channel interpretation</th> <td><code>"speakers"</code></td> </tr> </tbody> </table>AnalyserNode object.Inherits properties from its parent, {{domxref("AudioNode")}}.
getByteFrequencyData().getByteFrequencyData().Inherits methods from its parent, {{domxref("AudioNode")}}.
[!NOTE] See the guide Visualizations with Web Audio API for more information on creating audio visualizations.
The following example shows basic usage of an {{domxref("AudioContext")}} to create an AnalyserNode, then {{domxref("window.requestAnimationFrame()","requestAnimationFrame")}} and {{htmlelement("canvas")}} to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input.
For more complete applied examples/information, check out our Voice-change-O-matic demo (see app.js lines 108-193 for relevant code).
const audioCtx = new AudioContext();
// …
const analyser = audioCtx.createAnalyser();
analyser.fftSize = 2048;
const bufferLength = analyser.frequencyBinCount;
const dataArray = new Uint8Array(bufferLength);
analyser.getByteTimeDomainData(dataArray);
// Connect the source to be analyzed
source.connect(analyser);
// Get a canvas defined with ID "oscilloscope"
const canvas = document.getElementById("oscilloscope");
const canvasCtx = canvas.getContext("2d");
// draw an oscilloscope of the current audio source
function draw() {
requestAnimationFrame(draw);
analyser.getByteTimeDomainData(dataArray);
canvasCtx.fillStyle = "rgb(200 200 200)";
canvasCtx.fillRect(0, 0, canvas.width, canvas.height);
canvasCtx.lineWidth = 2;
canvasCtx.strokeStyle = "rgb(0 0 0)";
canvasCtx.beginPath();
const sliceWidth = (canvas.width * 1.0) / bufferLength;
let x = 0;
for (let i = 0; i < bufferLength; i++) {
const v = dataArray[i] / 128.0;
const y = (v * canvas.height) / 2;
if (i === 0) {
canvasCtx.moveTo(x, y);
} else {
canvasCtx.lineTo(x, y);
}
x += sliceWidth;
}
canvasCtx.lineTo(canvas.width, canvas.height / 2);
canvasCtx.stroke();
}
draw();
{{Specifications}}
{{Compat}}