files/en-us/web/api/analysernode/getfloattimedomaindata/index.md
{{ APIRef("Web Audio API") }}
The getFloatTimeDomainData() method of the {{ domxref("AnalyserNode") }} Interface copies the current waveform, or time-domain, data into a {{jsxref("Float32Array")}} array passed into it. Each array value is a sample, the magnitude of the signal at a particular time.
The waveform is represented as PCM data, which has a nominal range of -1.0 to 1.0, but values can exceed the range such as when down-mixing stereo to mono.
getFloatTimeDomainData(array)
array
None ({{jsxref("undefined")}}).
The following example shows basic usage of an {{domxref("AudioContext")}} to create an AnalyserNode, then {{domxref("window.requestAnimationFrame()","requestAnimationFrame")}} and {{htmlelement("canvas")}} to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input.
For more complete applied examples/information, check out our Voice-change-O-matic demo (see app.js lines 108–193 for relevant code).
const audioCtx = new AudioContext();
const analyser = audioCtx.createAnalyser();
// …
analyser.fftSize = 1024;
const bufferLength = analyser.fftSize;
console.log(bufferLength);
const dataArray = new Float32Array(bufferLength);
canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);
function draw() {
drawVisual = requestAnimationFrame(draw);
analyser.getFloatTimeDomainData(dataArray);
canvasCtx.fillStyle = "rgb(200 200 200)";
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
canvasCtx.lineWidth = 2;
canvasCtx.strokeStyle = "rgb(0 0 0)";
canvasCtx.beginPath();
const sliceWidth = (WIDTH * 1.0) / bufferLength;
let x = 0;
for (let i = 0; i < bufferLength; i++) {
const v = dataArray[i] * 200.0;
const y = HEIGHT / 2 + v;
if (i === 0) {
canvasCtx.moveTo(x, y);
} else {
canvasCtx.lineTo(x, y);
}
x += sliceWidth;
}
canvasCtx.lineTo(canvas.width, canvas.height / 2);
canvasCtx.stroke();
}
draw();
{{Specifications}}
{{Compat}}