src/chromium/testing.md
Rust community typically authors unit tests in a module placed in the same source file as the code being tested. This was covered earlier in the course and looks like this:
# // Copyright 2023 Google LLC
# // SPDX-License-Identifier: Apache-2.0
#
#[cfg(test)]
mod tests {
#[test]
fn my_test() {
todo!()
}
}
In Chromium we place unit tests in a separate source file and we continue to
follow this practice for Rust --- this makes tests consistently discoverable and
helps to avoid rebuilding .rs files a second time (in the test
configuration).
This results in the following options for testing Rust code in Chromium:
#[test]). Discouraged outside of
//third_party/rust.gtest tests authored in C++ and exercising Rust via FFI calls. Sufficient
when Rust code is just a thin FFI layer and the existing unit tests provide
sufficient coverage for the feature.gtest tests authored in Rust and using the crate under test through its
public API (using pub mod for_testing { ... } if needed). This is the
subject of the next few slides.Mention that native Rust tests of third-party crates should eventually be exercised by Chromium bots. (Such testing is needed rarely --- only after adding or updating third-party crates.)
Some examples may help illustrate when C++ gtest vs Rust gtest should be
used:
QR has very little functionality in the first-party Rust layer (it's just a
thin FFI glue) and therefore uses the existing C++ unit tests for testing both
the C++ and the Rust implementation (parameterizing the tests so they enable
or disable Rust using a ScopedFeatureList).
Hypothetical/WIP PNG integration may need memory-safe implementations of pixel
transformations that are provided by libpng but missing in the png crate -
e.g. RGBA => BGRA, or gamma correction. Such functionality may benefit from
separate tests authored in Rust.