README.md
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Cocos Creator is the new generation of game development tool in Cocos family, it brings a complete set of 3D and 2D features while providing an intuitive, low cost and collaboration friendly workflow to game developers. Cocos Engine is the runtime framework for Cocos Creator editor.
Cocos Creator inherited many good qualities and cool features from its previous versions, such as high performance low level C++ implementation, intuitive editor, cross-platform support. It supports native platforms, web platforms and rapidly expanding instant gaming platforms, including Windows, Mac, iOS, Android, HarmonyOS, Web, Facebook Instant Games, WeChat Mini Game and TikTok Mini Games.
Furthermore, Cocos Creator has pushed the engine technology to a whole new level for high performance with scalability on various platforms, full extensibility and easy development.
Besides all these highlights, Cocos Creator also provides a built-in animation system, physics system, particle system, terrain editing support, complex UI system, instant preview, etc.
This open-source repository is the runtime engine of Cocos Creator, the engine is naturally integrated within Cocos Creator, designed to only be the essential runtime library and not to be used independently.
Cocos Creator engine is open source and welcomes community participation, for open source engine development with Cocos Creator editor, you should fork this repository and setup custom engine in the editor.
Clone this repository into your local environment.
In the cloned engine folder, run the following command to set the development environment:
# download & build engine dependencies
npm install
This is all you have to do to set up the engine development environment.
npm run build
Please refer to native readme if you want to develop native applications.
You can contribute to the Cocos Creator open-source engine in many ways, they are very much appreciated:
If you are trying to make a pull request, some requirements must be met so that your pull request can be accepted: