Examples/ReinforcementLearning/README.md
| Data: | Dynamic Atari Learning Environment (ALE) |
|---|---|
| Purpose | This folder contains examples that demonstrate how to use CNTK to define Deep Q Neural Network (Mnih & al, 2013), a value-based Deep Reinforcement Learning method inspired by Q-Learning method |
| Network | DeepQNeuralNetwork (DQN). |
| Training | Adam. |
| Comments | See below. |
python DeepQNeuralNetwork.py
Some options are available:
Example:
python DeepQNeuralNetwork.py -e 200 -p SpaceInvaders-v3
This example uses OpenAI Atari Learning Environment to train an agent on various Atari games using reinforcement learning. As an Action-Value based network, a Deep Q Neural Network will try to estimate the expected reward for each action by looking at the N last states (s_t, s_t-1, ..., s_t-N).
This agent has an exploration process, that allows it to take random actions to have a better understanding of the game dynamics. The exploration process we use here is called 'Epsilon Greedy' where the 'best' action is taken with a probability of 1 - epsilon. Otherwise, a random action is taken. During the training, epsilon will slowly decay to a minimum value, commonly 0.1.
This example is only available on Linux as OpenAI ALE doesn't provide Windows interface.