docs/quickstart.md
Install from PyPI:
pip install click
Installing into a virtual environment is highly recommended. We suggest {ref}virtualenv-heading.
Some standalone examples of Click applications are packaged with Click. They are available in the examples folder of the repo.
aliases.command-pipelines . It chains together image processing instructions. Requires pillow.Click is based on declaring commands through decorators. Internally, there is a non-decorator interface for advanced use cases, but it's discouraged for high-level usage.
A function becomes a Click command line tool by decorating it through {func}command. At its simplest, just
decorating a function with this decorator will make it into a callable script:
.. click:example::
import click
@click.command()
def hello():
click.echo('Hello World!')
What's happening is that the decorator converts the function into a :class:`Command` which then can be invoked:
.. click:example::
if __name__ == '__main__':
hello()
And what it looks like:
.. click:run::
invoke(hello, args=[], prog_name='python hello.py')
And the corresponding help page:
.. click:run::
invoke(hello, args=['--help'], prog_name='python hello.py')
Why does this example use {func}echo instead of the regular {func}print function? The answer to this question is
that Click attempts to support different environments consistently and to be very robust even when the environment is
misconfigured. Click wants to be functional at least on a basic level even if everything is completely broken.
What this means is that the {func}echo function applies some error correction in case the terminal is misconfigured
instead of dying with a {exc}UnicodeError.
The echo function also supports color and other styles in output. It will automatically remove styles if the output
stream is a file. On Windows, colorama is automatically installed and used. See {ref}ansi-colors.
If you don't need this, you can also use the print() construct / function.
Commands can be attached to other commands of type {class}Group. This allows arbitrary nesting of scripts. As an
example here is a script that implements two commands for managing databases:
.. click:example::
@click.group()
def cli():
pass
@click.command()
def initdb():
click.echo('Initialized the database')
@click.command()
def dropdb():
click.echo('Dropped the database')
cli.add_command(initdb)
cli.add_command(dropdb)
As you can see, the {func}group decorator works like the {func}command decorator, but creates a {class}Group
object instead which can be given multiple subcommands that can be attached with {meth}Group.add_command.
For simple scripts, it's also possible to automatically attach and create a command by using the {meth}Group.command
decorator instead. The above script can instead be written like this:
.. click:example::
@click.group()
def cli():
pass
@cli.command()
def initdb():
click.echo('Initialized the database')
@cli.command()
def dropdb():
click.echo('Dropped the database')
You would then invoke the :class:`Group` in your entry points or other invocations:
.. click:example::
if __name__ == '__main__':
cli()
Instead of using the @group.command() decorator, commands can be decorated with the plain @command() decorator
and registered with a group later with group.add_command(). This could be used to split commands into multiple Python
modules.
@click.command()
def greet():
click.echo("Hello, World!")
@click.group()
def group():
pass
group.add_command(greet)
To add parameters, use the {func}option and {func}argument decorators:
.. click:example::
@click.command()
@click.option('--count', default=1, help='number of greetings')
@click.argument('name')
def hello(count, name):
for x in range(count):
click.echo(f"Hello {name}!")
What it looks like:
.. click:run::
invoke(hello, args=['--help'], prog_name='python hello.py')
In the code you wrote so far there is a block at the end of the file which looks like this:
if __name__ == '__main__':. This is traditionally how a standalone Python file looks like. With Click you can continue
doing that, but a better way is to package your app with an entry point.
There are two main (and many more) reasons for this:
The first one is that installers automatically generate executable wrappers for Windows so your command line utilities work on Windows too.
The second reason is that entry point scripts work with virtualenv on Unix without the virtualenv having to be activated. This is a very useful concept which allows you to bundle your scripts with all requirements into a virtualenv.
Click is perfectly equipped to work with that and in fact the rest of the documentation will assume that you are writing applications as distributed packages.
Look at the {doc}entry-points chapter before reading the rest as the examples assume that you will be using entry
points.