docs/source_tree_overview.md
This document provides a high-level map to the Chromium source code, explaining the purpose of the major top-level directories.
//chrome: The code for the Chrome browser application itself. This layer
integrates all the underlying components into the final product. It
includes UI, browser-specific features, and application logic.//components: Reusable modules that provide specific features (e.g.,
autofill, bookmarks, signin, policy). They are designed to be layered on
top of //content and have minimal dependencies on each other.//content: The core multi-process rendering engine abstraction. It
encapsulates the sandbox and the browser/renderer process model. Most
features are built on top of the Content API. It is the layer below
//chrome.//third_party/blink: The Blink rendering engine. This is where the open
web platform is implemented (e.g., DOM, CSS, JavaScript APIs). It runs
inside the sandboxed renderer process.//base: The fundamental building blocks of Chromium. Contains essential
utilities for C++, data structures, threading primitives (base::Callback,
base::TaskRunner), and platform abstractions. Most other code depends on
//base.//net: The networking stack. Implements everything from HTTP to QUIC and
provides abstractions for network requests.//mojo: The core IPC (Inter-Process Communication) library used for
communication between processes and services.//services: A collection of standalone services that are often run in their
own processes and communicate via Mojo interfaces.//ui: The foundational toolkit for building user interfaces.//ui/views: The primary framework for building cross-platform desktop UI
(Windows, Linux, ChromeOS). It provides a widget-based system for creating
native-feeling interfaces.