data/mods/MindOverMatter/README.md
A Psionics mod for Cataclysm: Dark Days Ahead
This mod adds (currently) nine separate psionic power paths to Cataclysm, including:
If you would like a random power path, pick the profession "Awakening Psion."
The goal is for each path to be upgraded through usage, since sitting and studying a book for hours doesn't really fit the fiction of improving psychic powers. Powers are gained progressively, with increasing mastery of lower-tier powers unlocking new ones. Powers are based on a new skill called "metaphysics" which you can learn through recipes found from appropriate books in the world.
ADVANTAGES
DISADVANTAGES
NETHER ATTUNEMENT
Long-term power use will attune you to the energies of the Nether. This has no immediate effect, but it does make your power use more unpredicatable the higher your Nether-attunement is. Higher Nether attunement can cause headache or nosebleed, sudden fatigue, a loss of concentration, muscle weakness, or even worse things...but it can also cause a surge of power that increases your overall power level briefly. Nether-attunement slowly fades with time, and there are faster ways to reduce it.
Power level scales with Nether Attunement. If you have no Nether attunement, your powers are 75% as effective as they are at Nether Attunement (1). This scale increases all the way up to 3x as effective at Nether Attunement (12)! However, the higher your Nether Attunement, the greater the chance of unexpected side effects when using your powers. Headaches, nosebleeds, a sudden cold wind, unnatural tiredness or weakness, your powers going out of control, or even worse things. There is thus a balance between raising Nether Attunement to empower yourself vs. keeping it low to avoid dangerous side effects.
Nether attunement gain is not linear. If you have no levels in your @ sheet, it accumulates very slowly. Once you have the first level of Nether Attunement, however, it accumulates much faster.
POWER TYPES
Broadly speaking, there are three types of powers:
By default, you can maintain concentration on a number of powers equal to your (Intelligence / 4) + any traits, mutations, proficiencies, or effects that change this limit. This is either listed in the description, like how Easily Distracted reduces the concentration potential by 1, or is common sense, like how being set on fire, covered in rotting zombie barf, or so tired you're doubled over and breathing heavily all make it harder to concentrate. You may maintain your powers for an indefinite length of time as long as you are under your limit, but if you're over your limit, when a concentration check comes up or when you channel a new power you have a chance to lose your concentration. This is checked independently per concentrated power, so being more powers over your limit greatly increases the odds your concentration will break.
GAINING PSIONICS
The easiest way to gain psionics is to pick a profession that starts with them or choose one of the "newly-awakened [X]" hobbies. There are also some strange crystals you might find in places with a strong connection with the Nether, or which are carried by feral psions, or in ruined secret scientific facilities. Or you could walk out into a portal storm unprotected.
Listen to the voices.
Bathe in the energies of the Nether.
We have such sights to show you.
Starting characters without psionics have random odds to gain them using these methods, from 50% to less than 1%. There are three traits that can affect this. The first, Latent Psion, raises the odds of gaining initial psionics to 100%. The second, Headblind, prevents a character from ever gaining psionics. The last, Limited Awakening, is designed to be taken by a character who starts with psionics and makes unlocking future paths much harder. Most NPCs are Headblind, and most NPCs who have psionics have Limited Awakening.
Finally, the odds of unlocking future paths are reduced based on the number of paths you already have. This is true for both methods of awakening psionics. There may be other means of awakening that are not subject to these restrictions.
LEARNING NEW POWERS
New powers are unlocked by leveling existing powers. When particular prerequisites are reached and after a certain amount of time (anywhere from a couple of days to a couple of weeks, depending on power difficulty), you have the chance to unlock the possibility of a new power. Once you’ve done so, you can attempt its contemplation recipe, found in the Practice crafting tab, to attempt to understand the power. If you succeed (success depends on your Metaphysics skill), you’ll unlock the power and it will appear in your powers list. If you fail, you’ll have to try again. You can try repeatedly until you successfully unlock it.
There is a small chance you can sidestep the prerequisites and discover powers that would normally be beyond your ability. If this happens, you can contemplate to attempt to unlock it the same as any other power.
To be eligible to learn new powers, you must be in a generally good mental and physical state. Not sick, not suffering from broken bones, not starving, not severely depressed, not asleep, not poisoned and covered in boomer bile, etc.
Further Information
For a listing of powers, including their requirements to learn, check the Power Spoilers document.
For details of nether attunement, including a list of consequences, check the Nether Attunement Spoilers document.