data/mods/Magiclysm/lore.md
Magic is a rather spiritually draining experience. It's just not very comfortable using your mana pool. It doesn't really affect you in a way that would affect doing things in real life.
The industrial revolution was the downturn of magic. At the time of WWI, about 80% of the population of the world could cast 1 spell, and about 40% of those could cast more than one At the time of the Cataclysm, 20-30% of the population could cast 1 spell and about 10% of those could cast more than one. High-powered combat spells are either family or military secrets
That being said, it's common knowledge that magic is a thing. People who are a powerful mage are often well-known in their communities, and carry high-profile jobs.
Magic has been around for longer than written human history. On the surface, Magic defies the laws of thermodynamics, which have stumped physicists ever since they were proposed.
There are two different ways to tap into magic: you can exert your will on the universe (Control), or you can be a conduit for the universe to exert its will (Harmony). These two ways are polar opposites of each other, and when they are used for the first time (during the studying process, as you of course have to try to cast the spell to learn it) change the mage's body irrevocably. This is fundamental to why each mage class has an opposing class.
The 8 mage classes are: Magus and Animist, Kelvinist and Stormshaper, Technomancer and Earthshaper, Biomancer and Druid. The first class in the pair is Control and the second is Harmony. The interesting thing here is you can choose between Control and Harmony for each pair, instead of having to stick to one for all classes, which is a subject of study on its own.
In the case of "how is a spell part of a class?" the spell's characteristics determine the class; the class does not determine the spells. The classes were established in ancient Greece, when it was noted that certain spells were incompatible with knowing other spells. So whenever a spell was invented, the universe would "decide" what class it is.
With the classes above listed, you might notice that there is some overlap. This overlap actually results in spells that are "classless," due to sharing one more traits with multiple classes that do not tip the scales in one direction or another. These spells are overwhelmingly weak spells, as stronger spells inevitably have characteristics that will tip the scales, whether they are obvious or not.