docs/tutorial/layers/pooling.md
Layer type: Pooling
CPU implementation: ./src/caffe/layers/pooling_layer.cpp
CUDA GPU implementation: ./src/caffe/layers/pooling_layer.cu
Input
n * c * h_i * w_iOutput
n * c * h_o * w_o, where h_o and w_o are computed in the same way as convolution.Parameters (PoolingParameter pooling_param)
kernel_size (or kernel_h and kernel_w): specifies height and width of each filterpool [default MAX]: the pooling method. Currently MAX, AVE, or STOCHASTICpad (or pad_h and pad_w) [default 0]: specifies the number of pixels to (implicitly) add to each side of the inputstride (or stride_h and stride_w) [default 1]: specifies the intervals at which to apply the filters to the input{% highlight Protobuf %} {% include proto/PoolingParameter.txt %} {% endhighlight %}
Sample (as seen in ./models/bvlc_reference_caffenet/train_val.prototxt)
layer {
name: "pool1"
type: "Pooling"
bottom: "conv1"
top: "pool1"
pooling_param {
pool: MAX
kernel_size: 3 # pool over a 3x3 region
stride: 2 # step two pixels (in the bottom blob) between pooling regions
}
}