doc/python_api/rst/change_log.rst
:tocdepth: 2
Change Log
Changes in Blender's Python API between releases.
.. note, this document is auto generated by sphinx_changelog_gen.py
Added ^^^^^
bpy.types.CyclesPreferences.peer_memoryAdded ^^^^^
bpy.types.BakeSettings.max_ray_distanceAdded ^^^^^
bpy.types.BlendDataLibraries.removeAdded ^^^^^
bpy.types.BrushCapabilitiesSculpt.has_colorAdded ^^^^^
bpy.types.BrushGpencilSettings.curve_random_huebpy.types.BrushGpencilSettings.curve_random_pressurebpy.types.BrushGpencilSettings.curve_random_saturationbpy.types.BrushGpencilSettings.curve_random_strengthbpy.types.BrushGpencilSettings.curve_random_uvbpy.types.BrushGpencilSettings.curve_random_valuebpy.types.BrushGpencilSettings.random_hue_factorbpy.types.BrushGpencilSettings.random_saturation_factorbpy.types.BrushGpencilSettings.random_value_factorbpy.types.BrushGpencilSettings.use_random_press_huebpy.types.BrushGpencilSettings.use_random_press_radiusbpy.types.BrushGpencilSettings.use_random_press_satbpy.types.BrushGpencilSettings.use_random_press_strengthbpy.types.BrushGpencilSettings.use_random_press_uvbpy.types.BrushGpencilSettings.use_random_press_valbpy.types.BrushGpencilSettings.use_stroke_random_huebpy.types.BrushGpencilSettings.use_stroke_random_radiusbpy.types.BrushGpencilSettings.use_stroke_random_satbpy.types.BrushGpencilSettings.use_stroke_random_strengthbpy.types.BrushGpencilSettings.use_stroke_random_uvbpy.types.BrushGpencilSettings.use_stroke_random_valAdded ^^^^^
bpy.types.ClothSettings.fluid_densityAdded ^^^^^
bpy.types.DopeSheet.show_hairsbpy.types.DopeSheet.show_pointcloudsAdded ^^^^^
bpy.types.FieldSettings.wind_factorAdded ^^^^^
bpy.types.FileSelectIDFilter.filter_hairbpy.types.FileSelectIDFilter.filter_pointcloudbpy.types.FileSelectIDFilter.filter_simulationAdded ^^^^^
bpy.types.FluidDomainSettings.cache_frame_offsetbpy.types.FluidDomainSettings.cache_resumablebpy.types.FluidDomainSettings.sys_particle_maximumRenamed ^^^^^^^
bpy.types.FluidDomainSettings.openvdb_data_depthAdded ^^^^^
bpy.types.GPencilFrame.keyframe_typeAdded ^^^^^
bpy.types.GPencilStrokePoint.uv_fillAdded ^^^^^
bpy.types.Gizmo.hide_keymapbpy.types.Gizmo.use_tooltipAdded ^^^^^
bpy.types.BuildGpencilModifier.percentage_factorbpy.types.BuildGpencilModifier.use_percentageAdded ^^^^^
bpy.types.Brush.densitybpy.types.Brush.disconnected_distance_maxbpy.types.Brush.flowbpy.types.Brush.invert_density_pressurebpy.types.Brush.invert_flow_pressurebpy.types.Brush.invert_hardness_pressurebpy.types.Brush.invert_wet_mix_pressurebpy.types.Brush.invert_wet_persistence_pressurebpy.types.Brush.pose_deform_typebpy.types.Brush.slide_deform_typebpy.types.Brush.smear_deform_typebpy.types.Brush.tip_scale_xbpy.types.Brush.use_connected_onlybpy.types.Brush.use_density_pressurebpy.types.Brush.use_flow_pressurebpy.types.Brush.use_hardness_pressurebpy.types.Brush.use_wet_mix_pressurebpy.types.Brush.use_wet_persistence_pressurebpy.types.Brush.wet_mixbpy.types.Brush.wet_persistenceAdded ^^^^^
bpy.types.Mesh.sculpt_vertex_colorsbpy.types.Mesh.use_remesh_preserve_vertex_colorsFunction Arguments ^^^^^^^^^^^^^^^^^^
bpy.types.Scene.alembic_export (filepath, frame_start, frame_end, xform_samples, geom_samples, shutter_open, shutter_close, selected_only, uvs, normals, vcolors, apply_subdiv, flatten, visible_objects_only, renderable_only, face_sets, subdiv_schema, export_hair, export_particles, packuv, scale, triangulate, quad_method, ngon_method), was (filepath, frame_start, frame_end, xform_samples, geom_samples, shutter_open, shutter_close, selected_only, uvs, normals, vcolors, apply_subdiv, flatten, visible_objects_only, renderable_only, face_sets, subdiv_schema, export_hair, export_particles, compression_type, packuv, scale, triangulate, quad_method, ngon_method)Added ^^^^^
bpy.types.Screen.is_scrubbingbpy.types.Screen.statusbar_infoRemoved ^^^^^^^
Added ^^^^^
bpy.types.BevelModifier.affectbpy.types.BevelModifier.profile_typeRemoved ^^^^^^^
Added ^^^^^
bpy.types.MultiresModifier.use_custom_normalsAdded ^^^^^
bpy.types.OceanModifier.invert_spraybpy.types.OceanModifier.spray_layer_namebpy.types.OceanModifier.use_sprayAdded ^^^^^
bpy.types.SubsurfModifier.use_custom_normalsAdded ^^^^^
bpy.types.VertexWeightEditModifier.normalizeAdded ^^^^^
bpy.types.VertexWeightMixModifier.invert_vertex_group_abpy.types.VertexWeightMixModifier.invert_vertex_group_bbpy.types.VertexWeightMixModifier.normalizeAdded ^^^^^
bpy.types.VertexWeightProximityModifier.normalizeAdded ^^^^^
bpy.types.MovieTrackingCamera.nuke_k1bpy.types.MovieTrackingCamera.nuke_k2Added ^^^^^
bpy.types.ShaderNodeTexSky.air_densitybpy.types.ShaderNodeTexSky.altitudebpy.types.ShaderNodeTexSky.dust_densitybpy.types.ShaderNodeTexSky.ozone_densitybpy.types.ShaderNodeTexSky.sun_discbpy.types.ShaderNodeTexSky.sun_elevationbpy.types.ShaderNodeTexSky.sun_intensitybpy.types.ShaderNodeTexSky.sun_rotationbpy.types.ShaderNodeTexSky.sun_sizeAdded ^^^^^
bpy.types.NodeSocketInterface.NWViewerSocketbpy.types.NodeSocketInterface.hide_valueAdded ^^^^^
bpy.types.ObjectConstraints.copyRemoved ^^^^^^^
Added ^^^^^
bpy.types.Panel.list_panel_indexAdded ^^^^^
bpy.types.PoseBoneConstraints.copyAdded ^^^^^
bpy.types.PreferencesEdit.collection_instance_empty_sizebpy.types.PreferencesEdit.use_duplicate_hairbpy.types.PreferencesEdit.use_duplicate_pointcloudAdded ^^^^^
bpy.types.PreferencesExperimental.use_cycles_debugbpy.types.PreferencesExperimental.use_new_hair_typebpy.types.PreferencesExperimental.use_new_particle_systembpy.types.PreferencesExperimental.use_sculpt_vertex_colorsRemoved ^^^^^^^
Added ^^^^^
bpy.types.PreferencesView.show_statusbar_memorybpy.types.PreferencesView.show_statusbar_statsbpy.types.PreferencesView.show_statusbar_versionbpy.types.PreferencesView.show_statusbar_vramRemoved ^^^^^^^
Added ^^^^^
bpy.types.CyclesObjectSettings.shadow_terminator_offsetAdded ^^^^^
bpy.types.CyclesRenderLayerSettings.denoising_openimagedenoise_input_passesRemoved ^^^^^^^
Added ^^^^^
bpy.types.CyclesRenderSettings.debug_optix_curves_apibpy.types.CyclesRenderSettings.denoiserbpy.types.CyclesRenderSettings.preview_denoiserbpy.types.CyclesRenderSettings.use_denoisingbpy.types.CyclesRenderSettings.use_preview_denoisingRemoved ^^^^^^^
Added ^^^^^
bpy.types.RenderEngine.bl_use_gpu_contextFunction Arguments ^^^^^^^^^^^^^^^^^^
bpy.types.RenderEngine.bake (depsgraph, object, pass_type, pass_filter, width, height), was (depsgraph, object, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result)Function Arguments ^^^^^^^^^^^^^^^^^^
bpy.types.CYCLES.bake (self, depsgraph, obj, pass_type, pass_filter, width, height), was (self, depsgraph, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result)Added ^^^^^
bpy.types.RenderSettings.metadata_inputRemoved ^^^^^^^
Added ^^^^^
bpy.types.SceneEEVEE.motion_blur_depth_scalebpy.types.SceneEEVEE.motion_blur_maxbpy.types.SceneEEVEE.motion_blur_stepsRemoved ^^^^^^^
Added ^^^^^
bpy.types.Sequence.invalidate_cacheAdded ^^^^^
bpy.types.SpeedControlSequence.frame_interpolation_modeAdded ^^^^^
bpy.types.MovieSequence.reload_if_neededAdded ^^^^^
bpy.types.ShaderFxPixel.use_antialiasingRemoved ^^^^^^^
Added ^^^^^
bpy.types.SpaceView3D.show_object_select_hairbpy.types.SpaceView3D.show_object_select_pointcloudbpy.types.SpaceView3D.show_object_viewport_hairbpy.types.SpaceView3D.show_object_viewport_pointcloudAdded ^^^^^
bpy.types.SpaceUVEditor.uv_opacityRemoved ^^^^^^^
Added ^^^^^
bpy.types.ToolSettings.use_transform_correct_face_attributesbpy.types.ToolSettings.use_transform_correct_keep_connectedAdded ^^^^^
bpy.types.UILayout.prop_decoratorbpy.types.UILayout.template_constraint_headerbpy.types.UILayout.template_constraintsbpy.types.UILayout.template_grease_pencil_modifiersbpy.types.UILayout.template_modifiersRemoved ^^^^^^^
Function Arguments ^^^^^^^^^^^^^^^^^^
bpy.types.UILayout.column (align, heading, heading_ctxt, translate), was (align)bpy.types.UILayout.row (align, heading, heading_ctxt, translate), was (align)bpy.types.UILayout.template_shaderfx (), was (data)Added ^^^^^
bpy.types.View3DOverlay.display_handlebpy.types.View3DOverlay.show_statsbpy.types.View3DOverlay.use_gpencil_canvas_xrayRemoved ^^^^^^^
Added ^^^^^
bpy.types.XrSessionState.reset_to_base_pose