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White furnace test

release-content/release-notes/white_furnace.md

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The white furnace test is a classic sanity check for physically-based renderers. Place a perfectly reflective object inside a uniform white environment, and it should be indistinguishable from the background, no matter how metallic and rough. Any object that remains visible is a sign that the shader is creating or absorbing energy it shouldn't.

Bevy used to fail this test, meaning something was wrong with our shader math. Two bugs were responsible:

  • Seams were visible when using GeneratedEnvironmentMapLight for certain surface orientations.
  • Partially metallic materials absorbed energy, appearing darker than they should be.

After fixing those, Bevy passes the test. That means your materials will behave more correctly under image-based lighting.

A gray image has never been so exciting!