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Release Notes

.build/release-notes.md

9.17.13.3 KB
Original Source

Core

  • feat(materials): add 2D array texture creation and image-source population - by ryantrem (#18706)
  • fix(build): resolve TS2304 in bundled .module.d.ts for XRBody and SPZ types - by RaananW (#18714)
  • Fix .pure.ts transitive side-effect regressions (SceneLoader, depth-stencil, WGSL depth shaders) - by RaananW (#18717)
  • Fix NodeMaterial overlighting under HDR from default image-processing config - by RaananW (#18704)
  • Physics Controller shape options - by CedricGuillemet (#18716)
  • Coerce native dynamic texture dimensions before allocation - by matthargett (#18709)
  • Fix: GaussianSplattingStream misclassified as an ordinary mesh, causing severe rendering slowdowns - by raymondyfei (#18707)
  • Fix: IBL shadow procedural textures keep rendering every frame after being toggled off - by raymondyfei (#18708)
  • Fix world region crash - [Bug Fix] by CedricGuillemet (#18705)
  • Fix physics plugin not releasing empty Havok world regions - by BarthPaleologue (#18699)
  • feat(flowGraph): edit live scenes from the Flow Graph Editor + Inspector - by RaananW (#18695)

GUI

  • Fix Line.connectedControl with adaptive scaling - [Bug Fix] by AmoebaChant (#18703)

Inspector

  • fix(inspector): correct malformed gif.worker.js CDN URL - by RaananW (#18712)
  • fix(inspector-v2): don't flood scene explorer with per-frame active camera notifications - by marns (#18700)
  • feat(flowGraph): edit live scenes from the Flow Graph Editor + Inspector - by RaananW (#18695)

Loaders

  • Preserve FBX skeletal animations through GLB round trips - [Bug Fix] by alexchuber (#18715)
  • Fix: GaussianSplattingStream misclassified as an ordinary mesh, causing severe rendering slowdowns - by raymondyfei (#18707)

Viewer

  • Fix: GaussianSplattingStream misclassified as an ordinary mesh, causing severe rendering slowdowns - by raymondyfei (#18707)