clients/client-gamelift/README.md
AWS SDK for JavaScript GameLift Client for Node.js, Browser and React Native.
<p>Amazon GameLift Servers provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand. </p> <p> <b>About Amazon GameLift Servers solutions</b> </p> <p>Get more information on these Amazon GameLift Servers solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Servers Developer Guide</a>.</p> <ul> <li> <p>Amazon GameLift Servers managed hosting -- Amazon GameLift Servers offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.</p> </li> <li> <p>Managed hosting with Amazon GameLift Servers Realtime -- With Amazon GameLift Servers Amazon GameLift Servers Realtime, you can quickly configure and set up ready-to-go game servers for your game. Amazon GameLift Servers Realtime provides a game server framework with core Amazon GameLift Servers infrastructure already built in. Then use the full range of Amazon GameLift Servers managed hosting features, including FlexMatch, for your game.</p> </li> <li> <p>Amazon GameLift Servers FleetIQ -- Use Amazon GameLift Servers FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift Servers FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift Servers FleetIQ and FlexMatch standalone services.</p> </li> <li> <p>Amazon GameLift Servers FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift Servers managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.</p> </li> </ul> <p> <b>About this API Reference</b> </p> <p>This reference guide describes the low-level service API for Amazon GameLift Servers. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:</p> <ul> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift Servers API operations listed by tasks</a> </p> </li> <li> <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift Servers tools and resources</a> </p> </li> </ul>To install this package, use the CLI of your favorite package manager:
npm install @aws-sdk/client-gameliftyarn add @aws-sdk/client-gameliftpnpm add @aws-sdk/client-gameliftThe AWS SDK is modulized by clients and commands.
To send a request, you only need to import the GameLiftClient and
the commands you need, for example ListAliasesCommand:
// ES5 example
const { GameLiftClient, ListAliasesCommand } = require("@aws-sdk/client-gamelift");
// ES6+ example
import { GameLiftClient, ListAliasesCommand } from "@aws-sdk/client-gamelift";
To send a request:
send operation on the client, providing the command object as input.const client = new GameLiftClient({ region: "REGION" });
const params = { /** input parameters */ };
const command = new ListAliasesCommand(params);
This client supports multiple protocols.
The default for this client is AWS JSON (RPC) 1.1.
We have selected this default based on our evaluation of the performance characteristics of this protocol format in JavaScript. You don't need to change it, but you have the option to do so, for example to support existing integrations or tests. Selecting a non-default protocol changes the format of the data sent over the network, but does not affect how you interact with the client using JavaScript objects.
Install the @aws-sdk/config package to access alternate protocols.
See AWS Protocols for more information.
This protocol uses JSON payloads.
import { AwsJson1_1Protocol } from "@aws-sdk/config/protocol";
const client = new GameLiftClient({
protocol: AwsJson1_1Protocol
});
This protocol uses CBOR payloads.
import { AwsSmithyRpcV2CborProtocol } from "@aws-sdk/config/protocol";
const client = new GameLiftClient({
protocol: AwsSmithyRpcV2CborProtocol
});
We recommend using the await operator to wait for the promise returned by send operation as follows:
// async/await.
try {
const data = await client.send(command);
// process data.
} catch (error) {
// error handling.
} finally {
// finally.
}
You can also use Promise chaining.
client
.send(command)
.then((data) => {
// process data.
})
.catch((error) => {
// error handling.
})
.finally(() => {
// finally.
});
The aggregated client class is exported from the same package, but without the "Client" suffix.
GameLift extends GameLiftClient and additionally supports all operations, waiters, and paginators as methods.
This style may be familiar to you from the AWS SDK for JavaScript v2.
If you are bundling the AWS SDK, we recommend using only the bare-bones client (GameLiftClient).
More details are in the blog post on
modular packages in AWS SDK for JavaScript.
import { GameLift } from "@aws-sdk/client-gamelift";
const client = new GameLift({ region: "REGION" });
// async/await.
try {
const data = await client.listAliases(params);
// process data.
} catch (error) {
// error handling.
}
// Promises.
client
.listAliases(params)
.then((data) => {
// process data.
})
.catch((error) => {
// error handling.
});
// callbacks (not recommended).
client.listAliases(params, (err, data) => {
// process err and data.
});
When the service returns an exception, the error will include the exception information, as well as response metadata (e.g. request id).
try {
const data = await client.send(command);
// process data.
} catch (error) {
const { requestId, cfId, extendedRequestId } = error.$metadata;
console.log({ requestId, cfId, extendedRequestId });
/**
* The keys within exceptions are also parsed.
* You can access them by specifying exception names:
* if (error.name === 'SomeServiceException') {
* const value = error.specialKeyInException;
* }
*/
}
See also docs/ERROR_HANDLING.
Please use these community resources for getting help. We use GitHub issues for tracking bugs and feature requests, but have limited bandwidth to address them.
aws-sdk-js
on AWS Developer Blog.aws-sdk-js.To test your universal JavaScript code in Node.js, browser and react-native environments, visit our code samples repo.
This client code is generated automatically. Any modifications will be overwritten the next time the @aws-sdk/client-gamelift package is updated.
To contribute to client you can check our generate clients scripts.
This SDK is distributed under the Apache License, Version 2.0, see LICENSE for more information.
Command API Reference / Input / Output
</details> <details> <summary> ClaimGameServer </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateAlias </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateBuild </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateContainerFleet </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateContainerGroupDefinition </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateFleet </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateFleetLocations </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateGameServerGroup </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateGameSession </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateGameSessionQueue </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateLocation </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateMatchmakingConfiguration </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateMatchmakingRuleSet </summary>Command API Reference / Input / Output
</details> <details> <summary> CreatePlayerSession </summary>Command API Reference / Input / Output
</details> <details> <summary> CreatePlayerSessions </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateScript </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateVpcPeeringAuthorization </summary>Command API Reference / Input / Output
</details> <details> <summary> CreateVpcPeeringConnection </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteAlias </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteBuild </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteContainerFleet </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteContainerGroupDefinition </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteFleet </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteFleetLocations </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteGameServerGroup </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteGameSessionQueue </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteLocation </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteMatchmakingConfiguration </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteMatchmakingRuleSet </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteScalingPolicy </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteScript </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteVpcPeeringAuthorization </summary>Command API Reference / Input / Output
</details> <details> <summary> DeleteVpcPeeringConnection </summary>Command API Reference / Input / Output
</details> <details> <summary> DeregisterCompute </summary>Command API Reference / Input / Output
</details> <details> <summary> DeregisterGameServer </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeAlias </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeBuild </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeCompute </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeContainerFleet </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeContainerGroupDefinition </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeContainerGroupPortMappings </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeEC2InstanceLimits </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeFleetAttributes </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeFleetCapacity </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeFleetDeployment </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeFleetEvents </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeFleetLocationAttributes </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeFleetLocationCapacity </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeFleetLocationUtilization </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeFleetPortSettings </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeFleetUtilization </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeGameServer </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeGameServerGroup </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeGameServerInstances </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeGameSessionDetails </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeGameSessionPlacement </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeGameSessionQueues </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeGameSessions </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeInstances </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeMatchmaking </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeMatchmakingConfigurations </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeMatchmakingRuleSets </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribePlayerSessions </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeRuntimeConfiguration </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeScalingPolicies </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeScript </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeVpcPeeringAuthorizations </summary>Command API Reference / Input / Output
</details> <details> <summary> DescribeVpcPeeringConnections </summary>Command API Reference / Input / Output
</details> <details> <summary> GetComputeAccess </summary>Command API Reference / Input / Output
</details> <details> <summary> GetComputeAuthToken </summary>Command API Reference / Input / Output
</details> <details> <summary> GetGameSessionLogUrl </summary>Command API Reference / Input / Output
</details> <details> <summary> GetInstanceAccess </summary>Command API Reference / Input / Output
</details> <details> <summary> GetPlayerConnectionDetails </summary>Command API Reference / Input / Output
</details> <details> <summary> ListAliases </summary>Command API Reference / Input / Output
</details> <details> <summary> ListBuilds </summary>Command API Reference / Input / Output
</details> <details> <summary> ListCompute </summary>Command API Reference / Input / Output
</details> <details> <summary> ListContainerFleets </summary>Command API Reference / Input / Output
</details> <details> <summary> ListContainerGroupDefinitions </summary>Command API Reference / Input / Output
</details> <details> <summary> ListContainerGroupDefinitionVersions </summary>Command API Reference / Input / Output
</details> <details> <summary> ListFleetDeployments </summary>Command API Reference / Input / Output
</details> <details> <summary> ListFleets </summary>Command API Reference / Input / Output
</details> <details> <summary> ListGameServerGroups </summary>Command API Reference / Input / Output
</details> <details> <summary> ListGameServers </summary>Command API Reference / Input / Output
</details> <details> <summary> ListLocations </summary>Command API Reference / Input / Output
</details> <details> <summary> ListScripts </summary>Command API Reference / Input / Output
</details> <details> <summary> ListTagsForResource </summary>Command API Reference / Input / Output
</details> <details> <summary> PutScalingPolicy </summary>Command API Reference / Input / Output
</details> <details> <summary> RegisterCompute </summary>Command API Reference / Input / Output
</details> <details> <summary> RegisterGameServer </summary>Command API Reference / Input / Output
</details> <details> <summary> RequestUploadCredentials </summary>Command API Reference / Input / Output
</details> <details> <summary> ResolveAlias </summary>Command API Reference / Input / Output
</details> <details> <summary> ResumeGameServerGroup </summary>Command API Reference / Input / Output
</details> <details> <summary> SearchGameSessions </summary>Command API Reference / Input / Output
</details> <details> <summary> StartFleetActions </summary>Command API Reference / Input / Output
</details> <details> <summary> StartGameSessionPlacement </summary>Command API Reference / Input / Output
</details> <details> <summary> StartMatchBackfill </summary>Command API Reference / Input / Output
</details> <details> <summary> StartMatchmaking </summary>Command API Reference / Input / Output
</details> <details> <summary> StopFleetActions </summary>Command API Reference / Input / Output
</details> <details> <summary> StopGameSessionPlacement </summary>Command API Reference / Input / Output
</details> <details> <summary> StopMatchmaking </summary>Command API Reference / Input / Output
</details> <details> <summary> SuspendGameServerGroup </summary>Command API Reference / Input / Output
</details> <details> <summary> TagResource </summary>Command API Reference / Input / Output
</details> <details> <summary> TerminateGameSession </summary>Command API Reference / Input / Output
</details> <details> <summary> UntagResource </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateAlias </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateBuild </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateContainerFleet </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateContainerGroupDefinition </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateFleetAttributes </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateFleetCapacity </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateFleetPortSettings </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateGameServer </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateGameServerGroup </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateGameSession </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateGameSessionQueue </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateMatchmakingConfiguration </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateRuntimeConfiguration </summary>Command API Reference / Input / Output
</details> <details> <summary> UpdateScript </summary> </details> <details> <summary> ValidateMatchmakingRuleSet </summary> </details>