3rdParty/boost/1.78.0/libs/serialization/doc/overview.html
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RequirementsOther Implementations
Here, we use the term "serialization" to mean the reversible deconstruction of an arbitrary set of C++ data structures to a sequence of bytes. Such a system can be used to reconstitute an equivalent structure in another program context. Depending on the context, this might used implement object persistence, remote parameter passing or other facility. In this system we use the term "archive" to refer to a specific rendering of this stream of bytes. This could be a file of binary data, text data, XML, or some other created by the user of this library.
Before getting started I searched around for current implementations. I found several.
Its has lots of differences - and lots in common with this implementation.
Revised 1 November, 2004
© Copyright Robert Ramey 2002-2004. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE\_1\_0.txt)