book/src/sprites.md
Sprites are 2D images that represent an object or background. Sprites are represented by two main chunks of data:
In Amethyst, these are represented by the Texture and SpriteSheet types respectively. The pages in this section will explain how to set up your application to load and display sprites.
Note: The code snippets in this section explain the parts of setting up sprite rendering separately. For complete application examples, please refer to the sprites_ordered example in the examples directory.