src/switcher/state/WindowEventReducerSpaceSpecs.md
Pins the SPLIT between the two reactions to a Space switch: spaceTransitionStarted (the leading edge of
the 1329/1401 burst) and spaceChangeSettled (its trailing edge, 250ms later). Specs + Tests without a
same-named kernel, like WindowEventReducerPhantom: the subject is which effects each branch emits, not a
pure function of its own.
Driven through WindowEventReducer.reduce directly. The replay harness cannot judge this — it records both
branches' requests into the same pendingRequests bucket and swallows .refreshUi entirely as display-side,
so a scenario replay sees no difference between the two.
v11.3.1 reacted to a Space switch on the LEADING edge of NSWorkspace.activeSpaceDidChange. The WindowServer
migration replaced that with a trailing-only 250ms debounce, so the active Space stayed stale for ~273ms after
every switch (measured live) and a Cmd+Tab inside that window was filtered, sorted and DISCOVERED against the
Space the user had just left. That is not merely a display filter: Window.init defaults a new window to
[Spaces.currentSpaceId] and the Space-join branch gates promotion on visibleSpaces, so a stale active
Space poisons the model exactly while the arriving Space's windows are being reported.
The reaction is therefore split by cost, and the split is what these tests hold in place:
The trap the first test guards. The leading edge must NOT repaint. App.refreshOpenUiAfterExternalEvent
is throttled at 200ms leading-edge, so a repaint fired the instant the Space flips SPENDS that edge, and the
update that actually matters — the arriving Space's focus 808, which lands 14–67ms later and re-orders the
tiles — then waits out the tail. Measured live with the switcher open across a transition: it pushed the MRU
correction from 19ms to 220ms after the summon. It looks free and it is not.
.spaceTransitionStarted emits exactly
[.refreshSpacesTopology]: no repaint (the 200ms-throttle trap above), and none of the settled branch's
expensive work..spaceChangeSettled still emits the
per-window Space sync, the WindowServer state re-query for every tracked window, the shortcut re-check and
the repaint. Collapsing the two branches into one would either run this storm-time work early or lose it.