docs/unreal_blocks.md
Blocks environment is available in repo in folder Unreal/Environments/Blocks and is designed to be lightweight in size. That means its very basic but fast.
Here are quick steps to get Blocks environment up and running:
AirSim\Unreal\Environments\Blocks, double click on Blocks.sln file to open in Visual Studio. By default, this project is configured for Visual Studio 2019. However, if you want to generate this project for Visual Studio 2022, go to 'Edit->Editor Preferences->Source Code' inside the Unreal Editor and select 'Visual Studio 2022' for the 'Source Code Editor' setting.Blocks project is the startup project, build configuration is set to DebugGame_Editor and Win64. Hit F5 to run.For Windows, you can just change the code in Visual Studio, press F5 and re-run. There are few batch files available in folder AirSim\Unreal\Environments\Blocks that lets you sync code, clean etc.
Engine/Binaries/Linux/UE4Editor which will start Unreal Editor.AirSim/Unreal/Environments/Blocks/Blocks.uproject.For Linux, make code changes in AirLib or Unreal/Plugins folder and then run ./build.sh to rebuild. This step also copies the build output to Blocks sample project. You can then follow above steps again to re-run.
By default AirSim spawns multirotor. You can easily change this to car and use all of AirSim goodies. Please see using car guide.
These are intermediate files and you can safely ignore it.