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Unity Api Support

docs/unity_api_support.md

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ApiCarMultirotor
reset<span style="color:green">Supported</span><span style="color:green">Supported</span>
ping<span style="color:green">Supported</span><span style="color:green">Supported</span>
getClientVersion<span style="color:green">Supported</span><span style="color:green">Supported</span>
getServerVersion<span style="color:green">Supported</span><span style="color:green">Supported</span>
getMinRequiredClientVersion<span style="color:green">Supported</span><span style="color:green">Supported</span>
getMinRequiredServerVersion<span style="color:green">Supported</span><span style="color:green">Supported</span>
enableApiControl<span style="color:green">Supported</span><span style="color:green">Supported</span>
isApiControlEnabled<span style="color:green">Supported</span><span style="color:green">Supported</span>
armDisarm<span style="color:green">Supported</span><span style="color:green">Supported</span>
simPause<span style="color:green">Supported</span><span style="color:green">Supported</span>
simIsPause<span style="color:green">Supported</span><span style="color:green">Supported</span>
simContinueForTime<span style="color:green">Supported</span><span style="color:green">Supported</span>
simContinueForFrames<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
getHomeGeoPoint<span style="color:green">Supported</span><span style="color:green">Supported</span>
confirmConnection<span style="color:green">Supported</span><span style="color:green">Supported</span>
simSetLightIntensity<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSwapTextures<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetObjectMaterial<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetObjectMaterialFromTexture<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetTimeOfDay<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simEnableWeather<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetWeatherParameter<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetImage<span style="color:green">Supported</span><span style="color:green">Supported</span>
simGetImages<span style="color:green">Supported</span><span style="color:green">Supported</span>
simGetPresetLensSettings<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetLensSettings<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetPresetLensSettings<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetPresetFilmbackSettings<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetPresetFilmbackSettings<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetFilmbackSettings<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetFilmbackSettings<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetFocalLength<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetFocalLength<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simEnableManualFocus<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetFocusDistance<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetFocusDistance<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetFocusAperture<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetFocusAperture<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simEnableFocusPlane<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetCurrentFieldOfView<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simTestLineOfSightToPoint<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simTestLineOfSightBetweenPoints<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetWorldExtents<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simRunConsoleCommand<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetMeshPositionVertexBuffers<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetCollisionInfo<span style="color:green">Supported</span><span style="color:green">Supported</span>
simSetVehiclePose<span style="color:green">Supported</span><span style="color:green">Supported</span>
simGetVehiclePose<span style="color:green">Supported</span><span style="color:green">Supported</span>
simSetTraceLine<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetObjectPose<span style="color:green">Supported</span><span style="color:green">Supported</span>
simSetObjectPose<span style="color:green">Supported</span><span style="color:green">Supported</span>
simGetObjectScale<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetObjectScale<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simListSceneObjects<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simLoadLevel<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simListAssets<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSpawnObject<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simDestroyObject<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetSegmentationObjectID<span style="color:green">Supported</span><span style="color:green">Supported</span>
simGetSegmentationObjectID<span style="color:green">Supported</span><span style="color:green">Supported</span>
simAddDetectionFilterMeshName<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetDetectionFilterRadius<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simClearDetectionMeshNames<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetDetections<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simPrintLogMessage<span style="color:green">Supported</span><span style="color:green">Supported</span>
simGetCameraInfo<span style="color:green">Supported</span><span style="color:green">Supported</span>
simGetDistortionParams<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetDistortionParams<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetDistortionParam<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetCameraPose<span style="color:green">Supported</span><span style="color:green">Supported</span>
simSetCameraFov<span style="color:green">Supported</span><span style="color:green">Supported</span>
simGetGroundTruthKinematics<span style="color:green">Supported</span><span style="color:green">Supported</span>
simSetKinematics<span style="color:green">Supported</span><span style="color:green">Supported</span>
simGetGroundTruthEnvironment<span style="color:green">Supported</span><span style="color:green">Supported</span>
getImuData<span style="color:green">Supported</span><span style="color:green">Supported</span>
getBarometerData<span style="color:green">Supported</span><span style="color:green">Supported</span>
getMagnetometerData<span style="color:green">Supported</span><span style="color:green">Supported</span>
getGpsData<span style="color:green">Supported</span><span style="color:green">Supported</span>
getDistanceSensorData<span style="color:green">Supported</span><span style="color:green">Supported</span>
getLidarData<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simGetLidarSegmentation<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simFlushPersistentMarkers<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simPlotPoints<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simPlotLineStrip<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simPlotLineList<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simPlotArrows<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simPlotStrings<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simPlotTransforms<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simPlotTransformsWithNames<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
waitOnLastTask<span style="color:green">Supported</span><span style="color:green">Supported</span>
cancelLastTask<span style="color:green">Supported</span><span style="color:green">Supported</span>
startRecording<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
stopRecording<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
isRecording<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simSetWind<span style="color:orange">TODO</span><span style="color:green">Supported</span>
simCreateVoxelGrid<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
simAddVehicle<span style="color:orange">TODO</span><span style="color:orange">TODO</span>
listVehicles<span style="color:green">Supported</span><span style="color:green">Supported</span>
getSettingsString<span style="color:green">Supported</span><span style="color:green">Supported</span>
takeoffAsyncNA<span style="color:green">Supported</span>
landAsyncNA<span style="color:green">Supported</span>
goHomeAsync<span style="color:orange">TODO</span><span style="color:green">Supported</span>
moveByVelocityBodyFrameAsyncNA<span style="color:green">Supported</span>
moveByVelocityZBodyFrameAsyncNA<span style="color:green">Supported</span>
moveByAngleZAsync<span style="color:red">Deprecated</span><span style="color:red">Deprecated</span>
moveByAngleThrottleAsync<span style="color:red">Deprecated</span><span style="color:red">Deprecated</span>
moveByVelocityAsyncNA<span style="color:green">Supported</span>
moveByVelocityZAsyncNA<span style="color:green">Supported</span>
moveOnPathAsyncNA<span style="color:green">Supported</span>
moveToPositionAsyncNA<span style="color:green">Supported</span>
moveToGPSAsyncNA<span style="color:green">Supported</span>
moveToZAsyncNA<span style="color:green">Supported</span>
moveByManualAsyncNA<span style="color:green">Supported</span>
rotateToYawAsyncNA<span style="color:green">Supported</span>
rotateByYawRateAsyncNA<span style="color:green">Supported</span>
hoverAsyncNA<span style="color:green">Supported</span>
moveByRCNA<span style="color:green">Supported</span>
moveByMotorPWMsAsyncNA<span style="color:green">Supported</span>
moveByRollPitchYawZAsyncNA<span style="color:green">Supported</span>
moveByRollPitchYawThrottleAsyncNA<span style="color:green">Supported</span>
moveByRollPitchYawrateThrottleAsyncNA<span style="color:green">Supported</span>
moveByRollPitchYawrateZAsyncNA<span style="color:green">Supported</span>
moveByAngleRatesZAsyncNA<span style="color:green">Supported</span>
moveByAngleRatesThrottleAsyncNA<span style="color:green">Supported</span>
setAngleRateControllerGainsNA<span style="color:green">Supported</span>
setAngleLevelControllerGainsNA<span style="color:green">Supported</span>
setVelocityControllerGainsNA<span style="color:green">Supported</span>
setPositionControllerGainsNA<span style="color:green">Supported</span>
getMultirotorStateNA<span style="color:green">Supported</span>
getRotorStatesNA<span style="color:green">Supported</span>
setCarControls<span style="color:green">Supported</span>NA
getCarState<span style="color:green">Supported</span>NA
getCarControls<span style="color:green">Supported</span>NA