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useState Dispatch updaters for State That Depends on Current Value

skills/react-native-skills/rules/react-state-dispatcher.md

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Use Dispatch Updaters for State That Depends on Current Value

When the next state depends on the current state, use a dispatch updater (setState(prev => ...)) instead of reading the state variable directly in a callback. This avoids stale closures and ensures you're comparing against the latest value.

Incorrect (reads state directly):

tsx
const [size, setSize] = useState<Size | undefined>(undefined)

const onLayout = (e: LayoutChangeEvent) => {
  const { width, height } = e.nativeEvent.layout
  // size may be stale in this closure
  if (size?.width !== width || size?.height !== height) {
    setSize({ width, height })
  }
}

Correct (dispatch updater):

tsx
const [size, setSize] = useState<Size | undefined>(undefined)

const onLayout = (e: LayoutChangeEvent) => {
  const { width, height } = e.nativeEvent.layout
  setSize((prev) => {
    if (prev?.width === width && prev?.height === height) return prev
    return { width, height }
  })
}

Returning the previous value from the updater skips the re-render.

For primitive states, you don't need to compare values before firing a re-render.

Incorrect (unnecessary comparison for primitive state):

tsx
const [size, setSize] = useState<Size | undefined>(undefined)

const onLayout = (e: LayoutChangeEvent) => {
  const { width, height } = e.nativeEvent.layout
  setSize((prev) => (prev === width ? prev : width))
}

Correct (sets primitive state directly):

tsx
const [size, setSize] = useState<Size | undefined>(undefined)

const onLayout = (e: LayoutChangeEvent) => {
  const { width, height } = e.nativeEvent.layout
  setSize(width)
}

However, if the next state depends on the current state, you should still use a dispatch updater.

Incorrect (reads state directly from the callback):

tsx
const [count, setCount] = useState(0)

const onTap = () => {
  setCount(count + 1)
}

Correct (dispatch updater):

tsx
const [count, setCount] = useState(0)

const onTap = () => {
  setCount((prev) => prev + 1)
}