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A Cursor

docs/primitives/a-cursor.md

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The cursor primitive is a reticle that allows for clicking and basic interactivity with a scene on devices that do not have a hand controller. The default appearance is a ring geometry. The cursor is usually placed as a child of the camera.

Read the cursor component documentation for detailed information about how the cursor works and how to use the cursor.

Example

html
<a-scene>
  <a-camera>
    <a-cursor></a-cursor>
  </a-camera>

  <a-box></a-box>
</a-scene>

Attributes

AttributeComponent MappingDefault Value
farraycaster.far1000
fusecursor.fusefalse
fuse-timeoutcursor.fuseTimeout1500
intervalraycaster.interval100
objectsraycaster.objects100